Silent Hill Orphanage

Silent Hill Orphanage 3,7/5 7523 votes

Page Tools.After experiencing the twists and turns upon entering the hole, you will soon realize that your destination is entirely different than what you'd expect. You are now in the Forest World.

You awaken to the sound of a television report on the burnt victim from an orphanage from Silent Hill. Gee, wonder who did it? After this, go check the door. You will notice that there is a new. See screenshots of Silent Hill: Orphan: Browse dozens of high resolution images, screenshots, wallpapers, pictures, artwork, and more on GameSpot.

Run forward and you will notice a gate. Take note of the stones to the left. Now go through the gate.

You will notice a portal to the room. Go through it, and check out the peephole for a scene with Eileen and Richard Braintree, your other neighbor. They cannot hear you, which is pretty disturbing.

Enter the hole after watching this. Enter into the next room and you will fight a few type of monster: the Hummer. These little things are like humming birds with bat bodies, and look pretty damn creepy. With so many Hummers around, it's easier to kill them all together with a wound up pipe shot.

The choice is yours, as the Broken Wine Bottle is faster than the pipe, anyway. Stomp on all of them after they hit the ground. Grab the Pistol Bullets in the corner of the room, and exit through the doorway.As soon as you enter the room, begin winding that steel pipe up and wait for the three Hummers to swoop down at you. Take a home run swing to crack all three to the concrete, and squash them for the kill. There are three more further in, so run around in circles in the main room, and whack them down after they have gathered 'round. Head down the ramp and out of the gate. Run over to the car and check the driver's seat to learn about Jasper Gein, a possible relative of beloved cannibal Ed Gein.

Check out the note in the seat.Head through the gate after you check the car. Walk over to meet Mr. Jasper Gein, in the flesh. He will stutter something about a sacred stone and a religious cult that uses it up ahead. There is a Nutrition Drink beside the fence with the candles, hidden away from view.

Silent Hill Orphanage

Head through the gate and get prepared to dance with a Male Sniffer. You can just use the pipe here. Two more Sniffers will soon follow, however, just bust out the Pistol and give them some bullets for teeth.There is a booby trap set up in the center of the walkway, so be careful if you chose to run from the puppy dogs. Run to the gate and walk through.

On the other side is an angry Sniffer, so snuff'em with your Pistol in the face before he gets onto your case. There's a trio of Hummers in one of the trees to the left, so stray from it, as you don't want to wake them for no apparent reason.

Quickly run down to the Wish House doors, ignoring the other two Sniffers and quickly read the text on the door. Enter the door immediately afterwards.You will notice a hole to your right immediately after walking into the courtyard. Go through it, as those battles likely wore you out. Save your game, and head back to the hole. Check your map and head through the northwest exit. This is optional, meaning you do not have to go here. Skip to the next paragraph if you choose to skip this area, but your reward is a nice Portable Medical Kit, which will heal lots of health points for the tougher worlds later in the game.Optional Task.

Obtaining the Portable Medical Kit There are a few Hummers in this first room; however, you can simply run right through them and into the next door. You can browse through all of the equipment here, but watch out for the five Hummers near the doorway.

You can fight these things or run from them, although we suggest just running through the doorway. In the final room, you will find the Portable Medical Kit near the left side. Examine the lake to finally realize where you're at: you're on the outskirts of Silent Hill, in case it hadn't dawned on you before. Backtrack to the save hole and put the Portable Medical Kit in your inventory chest.With the optional part out of the way, you will have two options for which road to take.

So your mission is also different, each rescue will be a completely new task, and you will have to finish it quickly.– Become a cop: You have to against dangerous criminals.– Become an ambulance driver: drive to the accident site quickly and perform respiration to save people. The various tasksComing to the game, you will be immersed in a lot of different characters. 911 emergency response sim 2018 mods.

We wholly suggest taking the southwest path, as you will only face one Ghost instead of several Female Sniffers, and since you run from Ghosts anyway, it only seems natural. Once inside, simply right straight through to the next gate, and walk inside. We will have a floating friend that wants a hug coming straight for us, so run off to the left side to avoid him. Open the door, and confront the frightened-looking little boy. After Jasper scares the kid off, check the coffin that is dug up for a number.There is a hole on the other side where the Ghost was, if you'd like to save your progress.

You will meet with Jasper back at the Wish House, and he goes on about how much he is thirsty and how he needs some chocolatey goodness to carry on. He will give you a key item in return for your Chocolate Milk.

You will obtain the Blood-Inscribed Spade on the ground. With this out of the way, head through that deadly southeast door that we spoke of a little while ago.Of course, this is the more dangerous of the two choices, but it has a few rewards all its own. Upon entering, sneak up on the Sniffer to the left and take it out with the steel pipe. Quickly kill off the Hummer with the pipe and a boot, and pull out the Pistol to relief yourself of the two Male Sniffers and the lone (very deadly) Female Sniffer.

Of course, if this is too much to handle, you can always just dash for the door.In the next room, you will find that there is nothing rousing about. Head into the room after this, and take note of the roots that are shaped like hands. Very creepy, and it's also where the Blood-Inscribed Spade digs.

You will retrieve a Blood Rusted Key from the soil. Head through the doorway and up the stairs. Grab the 6-Iron Club from the ground, and ignore the Ghost as you dart for the hole home.

Throw the Blood Rusted Key into the Inventory Chest so that you may return to the Wish House courtyard. After you head back, take the key back out from the hole to Room 302 and use it on the Wish House door.After you've used the Blood Rusted Key on the Wish House's front door, enter it. Once inside, check the note on the ground near the cabinet for an easter egg regarding Alessa. Speak with that weirdo Jasper, and check the torn note near the door, amidst all of the rubbish on the ground. After this, follow Jasper into the room after you have taken the Source Placard from the door. Watch the disturbing cut-scene, and jot down the number.You awaken to the sound of a television report on the burnt victim from an orphanage from Silent Hill. Gee, wonder who did it?

After this, go check the door. You will notice that there is a new bloody handprint behind Frank Sunderland, the superintendent of the apartment building. It's safe to presume that it is Jasper's, much like the last's was Cynthia's. If you'd like to know more about the Sunderland clan, check the picture over the couch for a startling revelation. After this is over, drop off a few items, including the Source Placard. Save your progress, and get ready to visit the third world through the venturous hole.video walkthrough.