Ecco The Dolphin Genesis

Ecco The Dolphin Genesis 5,0/5 7779 votes

Will go down in dolphin history as one of the dumbest, most fate-tempting questions ever asked. It's the dolphin equivalent of 'What can possibly go wrong?' When the show is over Ecco is dropped back into the ocean; the force seems to have taken absolutely everything except him. He was simply too smug to handle and they sent him back. Deaths: TOO HIGH!.Shame the deaths aren't shown in this video, otherwise it would of been a LONG video. (Level List).No name 1. 0:38.No name 2. 0:59.

Game Information:

Nancy drew tv show

Ecco the Dolphin is the collective name given to a series of action/adventure science fiction video games developed by Novotrade International (now known as Appaloosa Interactive) and published by Sega. They were originally developed for the Mega Drive/Genesis and Dreamcast video game consoles, but have since been ported to numerous systems. The games are named after their main character, Ecco, a Bottlenose Dolphin. They are known for their high difficulty level.[1][2] Ecco was created by Ed Annunziata,[3] who also produced Chakan: The Forever Man.The Ecco the Dolphin games hinge on the idea that cetaceans are sapient beings and have their own society. In the Mega Drive/Genesis games, humans aren't acknowledged. The cetaceans call themselves 'singers'. In the Dreamcast game, dolphins and presumably other cetaceans have united with humans in a cross-species society.Ecco himself is a young adult male Bottlenose Dolphin, though his gender was ambiguous in the original game. He is very strong and intelligent, even for a cetacean. He is also able to use many unusual powers, such as shapechanging and using his sonar as a weapon. He has five distinct markings on his head which form the shape of the constellation Delphinus.In the Sega Mega Drive manual backstory, Ecco is acknowledged as the only dolphin to have five stars on his forehead.

How to play:

↑ = up
→ = right
↓ = down
← = left
A = A Button
S = B Button
D = C Button
Q = X Button
W = Y Button
E = Z Button
Enter = Start

Contents GameplayLevel StructureMost levels consist of having to find and reach the exit. Usually there are obstacles such as Barrier Glyphs that impede the player's progress and have to be removed. In other cases the player will have to solve puzzles or fight a boss.With the exception of the battle with the Vortex Queen, upon starting a level, the game will give the player a password that can be used to return to that level at any time.

Dolphin

With the exception of The Last Fight, the player has infinite continues. All levels are arcade style and must be cleared in one try with no checkpoints present.Health & OxygenThe player has two bars to be mindful of: health and oxygen. Running out of health automatically kills Ecco and forces the player to restart the level. Health is depleted upon taking damage from enemies and hazards, while oxygen is generally depleted the longer Ecco stays underwater. If Ecco's oxygen bar runs out, his health bar will begin to deteriorate until he surfaces for air.Breaching will automatically restore Ecco's oxygen bar, while simply poking his head out of the water will restore his oxygen at a gradual rate. Late in the game, Ecco will be granted Infinite Oxygen by the Asterite. Health can be restored by eating fish, swallowing bubbles from certain Shelled Ones, or singing to an Invincibility Glyph.

Late in the game the Asterite will grant Ecco an ability which gradually automatically restores his health, however this ability is unavailable during the fight with the Vortex Queen.Ecco can be instantly killed by crushing hazards such as moving rocks and chunks of ice, or by being swallowed by the Vortex Queen. Ecco will not take damage while being empowered by an Invincibility Glyph, however he will still be vulnerable to crushing hazards.Controls A -. Advance text.B - Dash/charge attack.C - Accelerate swimming speed.B+A - Charge Sonar (has to be unlocked first).Directional Pad - Used to move Ecco in 8 directions (Up/Down/Left/Right + diagonals).Start - Pauses and unpauses game.Technical DetailsWhile the Genesis console lacked the means to perform many special effects that could be performed on the competing Super Nintendo, Ecco the Dolphin does make use of a lighting system of sorts. When Ecco is above the surface or at varying depths underwater, the colour of his sprite and the overall palette of the level will change slightly to show varying levels of light (at lower levels the coral reefs in the background will become harder to see).Levels. 1.

2. 3. 4. 5. 6. 7. 8.

9. 10. 11.

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14. 15. 16. 17. 18. 19.

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22. 23. 24. 25. 26.

27Story Development HistoryEd Annunziata had difficulty getting Sega to accept his main concept of Ecco the Dolphin as a video game. After pitching the idea repeatedly for over a year to a cold reception, Annunziata eventually decided to transfer to EA for a better paying job. When Sega asked what it would take to keep him at the company, they accepted his request for funds and a team to develop an Ecco prototype. The prototype spent six weeks in development.

Upon seeing the prototype, Sega discretely approved the game for full production when it appeared on their product plans. The game spent 10 months in development.

Throughout the game's development, Ed repeatedly fought with Sega and won the battle for total creative control.Development Team:Producer: Ed AnnunziataGame Design: Ed Annunziata, Laszlo SzenttornyaiMain Programmer: Molnar JoszefArt: Balogh ZsoltMusic: Spencer Nilsen, Magyari Andras, Brian CoburnSales & SequelThe game became a major seller for Sega in the major video game markets of the time, selling millions of copies. As a result, a sequel was authorized for production, and was released for the Sega Genesis two years later in 1994.Trivia. The Western boxarts for the game were done by Boris Vallejo. Ecco name is a reference for the ECCO (Earth Coincidence Control Office), a concept developed by John C.

Lily, a neurologist who have made several research and studies on communicarion and sensory that involved dolphins. Lily was a huge influence on the psychedilic movement and the game Ecco the Dolphin has clear psychedilia motives in it.List of Ports.